Tempest 2000 (Traditional Tempest mode) - Atari Jaguarĩ7. Quiz & Dragons: Capcom Quiz Game -PSP/Arcade (Capcom Classics Remixed)Ĩ6. Little Red Riding Hood's Zombie BBQ - DSħ8. King of the Monsters - PS2/Arcade (SNK Arcade Classics)ħ4. Godzilla: Destroy All Monsters Melee - XBOXħ0. Cameltry - PSP/Arcade (Taito Collection)Ħ9. Castlevania: Symphony of the Night - PS1ĥ8. The Great Ragtime Show (aka Boogie Wings)- MAMEĤ0. Again, those rules are specific to me based on what I found to provide the right balance of challenge versus accomplishment, but everyone's own criteria will likely be different.Ģ9. I strictly avoid any kinds of cheats or hacks. To count a sports game as beaten, I aim to complete a season and/or a playoff run as a league champion. In arcade games like fighters and shmups, I generally shoot for a 1cc or 4cc, depending on how fair I perceive the game to be. I typically count a game as beaten once the credits roll, but I almost always require myself to play on default or harder settings for games that have adjustable difficulty. That said, sites like The Backloggery list various categories of game completion, some of which may be helpful for you if you are on the fence on deciding if you can put a game on your big board. Make judgments that you feel you can defend to yourself and feel satisfied with. It is ultimately up to you whether or not to decide if you've "legitimately" beaten a game. Tackling your backlog is about challenging yourself. On the other hand I would say the last COD campaign was still a drawn out campaign.But you're not in competition with others. Their are others that disagree because it's a less drawn out experience and I can see where they're coming from. Also most people that aren't fans of COD multiplayer say short campaigns in COD are bullshit and a bad trend. Also no one went to Battlefield looking for a riveting campaign experience as much as EA hoped they would. Instead of having bad tacked on multiplayer, Battlefield has a bad tacked on campaign. Battlefield on the other hand has always been just multiplayer until recently so it's kind of the opposite of this. I think the issue is that a lot of people think this game has tacked on multilayer and have no interest in it while they were interested in the campaign. I think one of the big differences is that COD has had a well established multilayer for a long time. Millions of you bought those, so what is the problem here? I don't get it. That is perfectly in line with any recent COD title and BF3. So, what about you guys? What will you do? Are you still getting said:Ĥ hours. I'll end up renting it or purchasing it for 14,99 on Steam this fall. As much as I want to play and experience this game, I just can't get to pay 60 bucks for this. It took, what, three years to make? And you get a 4 hours-long Single Player game? Look, I can tolerate 6 hours if the game is really good, but 4 hours long is really in the '' red '' zone for me. Yet, I am now very, very disappointed by the length of this game. I also liked the demo for what it was a bright, yet dark and violent military shooter that twisted the genre into an interesting way. I, for one, was one of those who was eagerly expecting this game, with Greg Kasavin once having a hand in it, saying it'd be '' his kind of game''. To be more precise, he beat the game in 3 hours and 42 minutes, that's including loading times and deaths. At least, according to this man's playthrough :
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