The combat system by itself is mediocre, but the devs carefully balanced a wide variety of encounters, environments, types of enemies and consumables to keep things interesting. RPGs where only specific enthusiasts manage to actually stay engaged in the combat system while everyone else rolls their eyes and sighs at having to kill yet another group of mooks, wasting more of your time. Unlike most RPGs it manages to not wear out its welcome and become annoying and repetitive, which has been my experience with numerous RPGs. The combat system, while not the best, is still rather smooth. If you judge this game based solely on its own merit, beyond the drama, you will find a rare game with a very well thought out story, a unique and enchanting universe unlike almost any you've ever seen. Giving a game like this 0 is absolutely disgraceful and downright moronic, even with all its flaws. While I don't claim to be objective, these people have abandoned any attempt at objectivity to air their frustrations. But failure to deliver on promises should not factor into an analysis on whether a game is actually good or not and rating it lower based on that is outright _childish_. People are those that rightfully blast the developers for failing to deliver on promises. This game has been unjustly rated lowly two groups of people: - People who have let their elitism get to their head and consider Planescape This game has been unjustly rated lowly two groups of people: - People who have let their elitism get to their head and consider Planescape Torment to be absolutely perfect and that any comparison is sacrilege. But he discovers an unexpected side effect: You. One of these humans has discovered a way to harness the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. These reminders have become part of the accumulated detritus of eons and now this assortment of ancient power, called the numenera, is there for the taking. In Torment: Tides of Numenera, players must decide for themselves the answer to the eternal question, what does one life matter? Numenera's Ninth World is a fantastic vision of a world in which massive civilizations continue to rise and fall with only cities, monuments, and artifacts left behind to serve as reminders of their past existence.
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